Builder fifoci Build #669
Results:
Build successful
SourceStamp:
| Revision | 6b0183952564a11cd4eee42715e61ea2962caff3 |
| Got Revision | 6b0183952564a11cd4eee42715e61ea2962caff3 |
| Changes | 1 change |
BuildSlave:
arch64-fifociReason:
downstream
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | degasus | Change |
| branch | None | Build |
| branchname | index_buffer_cleanup | Change |
| builddir | /home/fifoci/buildslave/fifoci | slave |
| buildername | fifoci | Builder |
| buildnumber | 669 | Build |
| codebase | Build | |
| description | VideoCommon: merge triangle+list+point index buffers We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush. Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer. This will slow down games which switch often primitive types (eg ztp), but it should be more accurate. | Change |
| got_revision | 6b0183952564a11cd4eee42715e61ea2962caff3 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | 6b0183952564a11cd4eee42715e61ea2962caff3 | Build |
| scheduler | fifoci | Scheduler |
| shortrev | 4.0-620 | Change |
| slavename | arch64-fifoci | BuildSlave |
| warnings-count | 16 | WarningCountingShellCommand |
| workdir | /home/fifoci/buildslave/fifoci | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- degasus
Timing:
| Start | Sun Jan 19 12:48:40 2014 |
| End | Sun Jan 19 12:54:29 2014 |
| Elapsed | 5 mins, 49 secs |
All Changes:
:
Change #1605
Category None Changed by degasus Changed at Fri 17 Jan 2014 15:36:33 Revision 6b0183952564a11cd4eee42715e61ea2962caff3 Comments
VideoCommon: merge triangle+list+point index buffers We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush. Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer. This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
Changed files
- no files
Properties
Author degasus Branchname index_buffer_cleanup Description VideoCommon: merge triangle+list+point index buffers We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush. Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer. This will slow down games which switch often primitive types (eg ztp), but it should be more accurate. Shortrev 4.0-620