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Builder fifoci Build #669

Results:

Build successful

SourceStamp:

Revision6b0183952564a11cd4eee42715e61ea2962caff3
Got Revision6b0183952564a11cd4eee42715e61ea2962caff3
Changes1 change

BuildSlave:

arch64-fifoci

Reason:

downstream

Steps and Logfiles:

  1. git update ( 0 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 0 secs )
    1. stdio
  4. compile build warnings ( 1 mins, 51 secs )
    1. stdio
    2. warnings (16)
  5. compile_1 install ( 0 secs )
    1. stdio
  6. shell_2 test ( 3 mins, 56 secs )
    1. stdio

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname index_buffer_cleanup Change
builddir /home/fifoci/buildslave/fifoci slave
buildername fifoci Builder
buildnumber 669 Build
codebase Build
description VideoCommon: merge triangle+list+point index buffers We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush. Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer. This will slow down games which switch often primitive types (eg ztp), but it should be more accurate. Change
got_revision 6b0183952564a11cd4eee42715e61ea2962caff3 GitNoBranch
project Build
repository Build
revision 6b0183952564a11cd4eee42715e61ea2962caff3 Build
scheduler fifoci Scheduler
shortrev 4.0-620 Change
slavename arch64-fifoci BuildSlave
warnings-count 16 WarningCountingShellCommand
workdir /home/fifoci/buildslave/fifoci slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartSun Jan 19 12:48:40 2014
EndSun Jan 19 12:54:29 2014
Elapsed5 mins, 49 secs

All Changes:

:

  1. Change #1605

    Category None
    Changed by degasus
    Changed at Fri 17 Jan 2014 15:36:33
    Revision 6b0183952564a11cd4eee42715e61ea2962caff3

    Comments

    VideoCommon: merge triangle+list+point index buffers
    
    We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
    Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.
    
    This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname index_buffer_cleanup
    Description VideoCommon: merge triangle+list+point index buffers We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush. Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer. This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
    Shortrev 4.0-620