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Builder fifoci Build #675

Results:

Build successful

SourceStamp:

Revision839df31347cd1331c5426c2eae549371d7ae160f
Got Revision839df31347cd1331c5426c2eae549371d7ae160f
Changes1 change

BuildSlave:

arch64-fifoci

Reason:

downstream

Steps and Logfiles:

  1. git update ( 0 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 0 secs )
    1. stdio
  4. compile build ( 36 secs )
    1. stdio
  5. compile_1 install ( 0 secs )
    1. stdio
  6. shell_2 test ( 1 mins, 42 secs )
    1. stdio

Build Properties:

NameValueSource
author Ryan Houdek Change
branch None Build
branchname master Change
builddir /home/fifoci/buildslave/fifoci slave
buildername fifoci Builder
buildnumber 675 Build
codebase Build
description Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll .. [property value too long] Change
got_revision 839df31347cd1331c5426c2eae549371d7ae160f GitNoBranch
project Build
repository Build
revision 839df31347cd1331c5426c2eae549371d7ae160f Build
scheduler fifoci Scheduler
shortrev 4.0-653 Change
slavename arch64-fifoci BuildSlave
warnings-count 0 WarningCountingShellCommand
workdir /home/fifoci/buildslave/fifoci slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. Ryan Houdek

Timing:

StartSun Jan 19 13:22:55 2014
EndSun Jan 19 13:25:15 2014
Elapsed2 mins, 20 secs

All Changes:

:

  1. Change #1611

    Category None
    Changed by Ryan Houdek
    Changed at Sat 18 Jan 2014 04:18:03
    Revision 839df31347cd1331c5426c2eae549371d7ae160f

    Comments

    Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
    
    This adds a DetectMode() function to the EGL context backend.
    EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
    After that it'll change the mode from _DETECT to whichever one is the best supported.
    After that point we'll just create a context with the mode that was detected

    Changed files

    • no files

    Properties

    Author Ryan Houdek
    Branchname master
    Description Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
    Shortrev 4.0-653