Builder fifoci Build #675
Results:
Build successful
SourceStamp:
| Revision | 839df31347cd1331c5426c2eae549371d7ae160f |
| Got Revision | 839df31347cd1331c5426c2eae549371d7ae160f |
| Changes | 1 change |
BuildSlave:
arch64-fifociReason:
downstream
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | Ryan Houdek | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/fifoci/buildslave/fifoci | slave |
| buildername | fifoci | Builder |
| buildnumber | 675 | Build |
| codebase | Build | |
| description | Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll .. [property value too long] | Change |
| got_revision | 839df31347cd1331c5426c2eae549371d7ae160f | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | 839df31347cd1331c5426c2eae549371d7ae160f | Build |
| scheduler | fifoci | Scheduler |
| shortrev | 4.0-653 | Change |
| slavename | arch64-fifoci | BuildSlave |
| warnings-count | 0 | WarningCountingShellCommand |
| workdir | /home/fifoci/buildslave/fifoci | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- Ryan Houdek
Timing:
| Start | Sun Jan 19 13:22:55 2014 |
| End | Sun Jan 19 13:25:15 2014 |
| Elapsed | 2 mins, 20 secs |
All Changes:
:
Change #1611
Category None Changed by Ryan Houdek Changed at Sat 18 Jan 2014 04:18:03 Revision 839df31347cd1331c5426c2eae549371d7ae160f Comments
Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
Changed files
- no files
Properties
Author Ryan Houdek Branchname master Description Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected Shortrev 4.0-653