Home - Waterfall Grid T-Grid Console Builders Recent Builds Buildslaves Changesources - JSON API - About

Builder fifoci Build #725

Results:

Build successful

SourceStamp:

Revision128fcdac26a9f7b6eb5174b88483c7ca023f210b
Got Revision128fcdac26a9f7b6eb5174b88483c7ca023f210b
Changes1 change

BuildSlave:

arch64-fifoci

Reason:

downstream

Steps and Logfiles:

  1. git update ( 0 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 0 secs )
    1. stdio
  4. compile build ( 2 secs )
    1. stdio
  5. compile_1 install ( 0 secs )
    1. stdio
  6. shell_2 test ( 2 mins, 22 secs )
    1. stdio

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname StreamBuffers Change
builddir /home/fifoci/buildslave/fifoci slave
buildername fifoci Builder
buildnumber 725 Build
codebase Build
description OpenGL: refactor all of our StreamBuffers The old way was to use big switch/case statements based on a type of buffer. The new one is to use inheritance. This change prohibits us to change the buffer type while running, but I doubt we'll ever do so. Performance should also be a bit better. Also a nice cleanup. Added some comments about this different kind of buffers. Change
got_revision 128fcdac26a9f7b6eb5174b88483c7ca023f210b GitNoBranch
project Build
repository Build
revision 128fcdac26a9f7b6eb5174b88483c7ca023f210b Build
scheduler fifoci Scheduler
shortrev 4.0-694 Change
slavename arch64-fifoci BuildSlave
warnings-count 0 WarningCountingShellCommand
workdir /home/fifoci/buildslave/fifoci slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartThu Jan 23 14:20:43 2014
EndThu Jan 23 14:23:09 2014
Elapsed2 mins, 26 secs

All Changes:

:

  1. Change #1673

    Category None
    Changed by degasus
    Changed at Thu 23 Jan 2014 14:14:15
    Revision 128fcdac26a9f7b6eb5174b88483c7ca023f210b

    Comments

    OpenGL: refactor all of our StreamBuffers
    
    The old way was to use big switch/case statements based on a type of buffer.
    The new one is to use inheritance.
    
    This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
    Performance should also be a bit better. Also a nice cleanup.
    
    Added some comments about this different kind of buffers.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname StreamBuffers
    Description OpenGL: refactor all of our StreamBuffers The old way was to use big switch/case statements based on a type of buffer. The new one is to use inheritance. This change prohibits us to change the buffer type while running, but I doubt we'll ever do so. Performance should also be a bit better. Also a nice cleanup. Added some comments about this different kind of buffers.
    Shortrev 4.0-694