Builder fifoci Build #730
Results:
Build successful
SourceStamp:
| Revision | bfd0b7275e8dee8a72563a1b897e7e53b09c9076 |
| Got Revision | bfd0b7275e8dee8a72563a1b897e7e53b09c9076 |
| Changes | 1 change |
BuildSlave:
arch64-fifociReason:
downstream
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | degasus | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/fifoci/buildslave/fifoci | slave |
| buildername | fifoci | Builder |
| buildnumber | 730 | Build |
| codebase | Build | |
| description | Merge branch 'StreamBuffers' This branch drops our temporary buffer in VertexLoaderBase. Instead, every backend now must provide a buffer to convert vertices and indices. D3D just uses a temporary buffer like before. OGL maps the gpu based buffer and stream to them directly. So this will avoid an unneeded memcpy on OGL backend. | Change |
| got_revision | bfd0b7275e8dee8a72563a1b897e7e53b09c9076 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | bfd0b7275e8dee8a72563a1b897e7e53b09c9076 | Build |
| scheduler | fifoci | Scheduler |
| shortrev | 4.0-699 | Change |
| slavename | arch64-fifoci | BuildSlave |
| warnings-count | 0 | WarningCountingShellCommand |
| workdir | /home/fifoci/buildslave/fifoci | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- degasus
Timing:
| Start | Thu Jan 23 17:49:10 2014 |
| End | Thu Jan 23 17:50:39 2014 |
| Elapsed | 1 mins, 29 secs |
All Changes:
:
Change #1678
Category None Changed by degasus Changed at Thu 23 Jan 2014 17:47:03 Revision bfd0b7275e8dee8a72563a1b897e7e53b09c9076 Comments
Merge branch 'StreamBuffers' This branch drops our temporary buffer in VertexLoaderBase. Instead, every backend now must provide a buffer to convert vertices and indices. D3D just uses a temporary buffer like before. OGL maps the gpu based buffer and stream to them directly. So this will avoid an unneeded memcpy on OGL backend.
Changed files
- no files
Properties
Author degasus Branchname master Description Merge branch 'StreamBuffers' This branch drops our temporary buffer in VertexLoaderBase. Instead, every backend now must provide a buffer to convert vertices and indices. D3D just uses a temporary buffer like before. OGL maps the gpu based buffer and stream to them directly. So this will avoid an unneeded memcpy on OGL backend. Shortrev 4.0-699