Builder fifoci Build #736
Results:
Build successful
SourceStamp:
| Revision | 8d5af5e5cf5f1272cd7f9c63db2e35ddf5d117f3 |
| Got Revision | 8d5af5e5cf5f1272cd7f9c63db2e35ddf5d117f3 |
| Changes | 1 change |
BuildSlave:
arch64-fifociReason:
downstream
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | degasus | Change |
| branch | None | Build |
| branchname | merge_constants | Change |
| builddir | /home/fifoci/buildslave/fifoci | slave |
| buildername | fifoci | Builder |
| buildnumber | 736 | Build |
| codebase | Build | |
| description | VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more. | Change |
| got_revision | 8d5af5e5cf5f1272cd7f9c63db2e35ddf5d117f3 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | 8d5af5e5cf5f1272cd7f9c63db2e35ddf5d117f3 | Build |
| scheduler | fifoci | Scheduler |
| shortrev | 4.0-705 | Change |
| slavename | arch64-fifoci | BuildSlave |
| warnings-count | 0 | WarningCountingShellCommand |
| workdir | /home/fifoci/buildslave/fifoci | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- degasus
Timing:
| Start | Thu Jan 23 18:30:44 2014 |
| End | Thu Jan 23 18:32:58 2014 |
| Elapsed | 2 mins, 13 secs |
All Changes:
:
Change #1684
Category None Changed by degasus Changed at Thu 23 Jan 2014 18:12:06 Revision 8d5af5e5cf5f1272cd7f9c63db2e35ddf5d117f3 Comments
VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more.
Changed files
- no files
Properties
Author degasus Branchname merge_constants Description VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more. Shortrev 4.0-705