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Builder pack-ubu-x64 Build #223

Results:

Build successful

SourceStamp:

Revision0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17
Got Revision0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17
Changes1 change

BuildSlave:

ubuntu

Reason:

Triggerable(pack-ubuntu)

Steps and Logfiles:

  1. git update ( 14 secs )
    1. stdio
  2. shell untar debian dir ( 0 secs )
    1. stdio
  3. shell_1 update version ( 0 secs )
    1. stdio
  4. shell_2 build ( 56 secs )
    1. stdio
  5. upload uploading dolphin-emu-master_4.0-589_amd64.deb ( 0 secs )
    1. - no logs -
    2. dolphin-master-4.0-589_amd64.deb
  6. shell_3 clean up ( 0 secs )
    1. stdio
  7. MasterShellCommand website notice ( 0 secs )
    1. stdio

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave
buildername pack-ubu-x64 Builder
buildnumber 223 Build
codebase Build
description ogl: clamp to edge for out of bound efb access fixes issue 6898 OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE. As I can't test the behavoir of the real hardware, I changed it to how it works before, but I guess just clip the texture makes more sense. Change
got_revision 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 GitNoBranch
project Build
repository Build
revision 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 Build
scheduler pack-ubuntu Scheduler
shortrev 4.0-589 Change
slavename ubuntu BuildSlave
workdir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartFri Jan 3 07:19:41 2014
EndFri Jan 3 07:20:53 2014
Elapsed1 mins, 12 secs

All Changes:

:

  1. Change #1413

    Category None
    Changed by degasus
    Changed at Fri 03 Jan 2014 07:19:04
    Revision 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17

    Comments

    ogl: clamp to edge for out of bound efb access
    
    fixes issue 6898
    
    OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
    As I can't test the behavoir of the real hardware, I changed it to how it works before,
    but I guess just clip the texture makes more sense.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname master
    Description ogl: clamp to edge for out of bound efb access fixes issue 6898 OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE. As I can't test the behavoir of the real hardware, I changed it to how it works before, but I guess just clip the texture makes more sense.
    Shortrev 4.0-589