Builder pack-ubu-x64 Build #223
Results:
Build successful
SourceStamp:
| Revision | 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 |
| Got Revision | 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
Triggerable(pack-ubuntu)
Steps and Logfiles:
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git update ( 14 secs )
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shell untar debian dir ( 0 secs )
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shell_1 update version ( 0 secs )
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shell_2 build ( 56 secs )
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upload uploading dolphin-emu-master_4.0-589_amd64.deb ( 0 secs )
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- dolphin-master-4.0-589_amd64.deb
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shell_3 clean up ( 0 secs )
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MasterShellCommand website notice ( 0 secs )
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | degasus | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/buildbot/slaves/dolphin/pack-ubu-x64 | slave |
| buildername | pack-ubu-x64 | Builder |
| buildnumber | 223 | Build |
| codebase | Build | |
| description | ogl: clamp to edge for out of bound efb access fixes issue 6898 OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE. As I can't test the behavoir of the real hardware, I changed it to how it works before, but I guess just clip the texture makes more sense. | Change |
| got_revision | 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 | Build |
| scheduler | pack-ubuntu | Scheduler |
| shortrev | 4.0-589 | Change |
| slavename | ubuntu | BuildSlave |
| workdir | /home/buildbot/slaves/dolphin/pack-ubu-x64 | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- degasus
Timing:
| Start | Fri Jan 3 07:19:41 2014 |
| End | Fri Jan 3 07:20:53 2014 |
| Elapsed | 1 mins, 12 secs |
All Changes:
:
Change #1413
Category None Changed by degasus Changed at Fri 03 Jan 2014 07:19:04 Revision 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 Comments
ogl: clamp to edge for out of bound efb access fixes issue 6898 OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE. As I can't test the behavoir of the real hardware, I changed it to how it works before, but I guess just clip the texture makes more sense.
Changed files
- no files
Properties
Author degasus Branchname master Description ogl: clamp to edge for out of bound efb access fixes issue 6898 OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE. As I can't test the behavoir of the real hardware, I changed it to how it works before, but I guess just clip the texture makes more sense. Shortrev 4.0-589