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Builder pack-ubu-x64 Build #225

Results:

Build successful

SourceStamp:

Revision4fff5ac90dc674f775dcf7d57b5b513f62f87fc5
Got Revision4fff5ac90dc674f775dcf7d57b5b513f62f87fc5
Changes1 change

BuildSlave:

ubuntu

Reason:

Triggerable(pack-ubuntu)

Steps and Logfiles:

  1. git update ( 4 secs )
    1. stdio
  2. shell untar debian dir ( 0 secs )
    1. stdio
  3. shell_1 update version ( 0 secs )
    1. stdio
  4. shell_2 build ( 59 secs )
    1. stdio
  5. upload uploading dolphin-emu-master_4.0-591_amd64.deb ( 0 secs )
    1. - no logs -
    2. dolphin-master-4.0-591_amd64.deb
  6. shell_3 clean up ( 0 secs )
    1. stdio
  7. MasterShellCommand website notice ( 0 secs )
    1. stdio

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave
buildername pack-ubu-x64 Builder
buildnumber 225 Build
codebase Build
description OpenGL: drop UBO-workaround usage for efb2ram shaders It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders. Change
got_revision 4fff5ac90dc674f775dcf7d57b5b513f62f87fc5 GitNoBranch
project Build
repository Build
revision 4fff5ac90dc674f775dcf7d57b5b513f62f87fc5 Build
scheduler pack-ubuntu Scheduler
shortrev 4.0-591 Change
slavename ubuntu BuildSlave
workdir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartSun Jan 5 08:55:19 2014
EndSun Jan 5 08:56:23 2014
Elapsed1 mins, 4 secs

All Changes:

:

  1. Change #1416

    Category None
    Changed by degasus
    Changed at Sun 05 Jan 2014 08:55:03
    Revision 4fff5ac90dc674f775dcf7d57b5b513f62f87fc5

    Comments

    OpenGL: drop UBO-workaround usage for efb2ram shaders
    
    It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname master
    Description OpenGL: drop UBO-workaround usage for efb2ram shaders It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
    Shortrev 4.0-591