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Builder pack-ubu-x64 Build #226

Results:

Build successful

SourceStamp:

Revisionc42f274e220e8987b996889a8e663bff302e7f8f
Got Revisionc42f274e220e8987b996889a8e663bff302e7f8f
Changes1 change

BuildSlave:

ubuntu

Reason:

Triggerable(pack-ubuntu)

Steps and Logfiles:

  1. git update ( 1 secs )
    1. stdio
  2. shell untar debian dir ( 0 secs )
    1. stdio
  3. shell_1 update version ( 0 secs )
    1. stdio
  4. shell_2 build ( 1 mins, 55 secs )
    1. stdio
  5. upload uploading dolphin-emu-master_4.0-592_amd64.deb ( 0 secs )
    1. - no logs -
    2. dolphin-master-4.0-592_amd64.deb
  6. shell_3 clean up ( 0 secs )
    1. stdio
  7. MasterShellCommand website notice ( 0 secs )
    1. stdio

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave
buildername pack-ubu-x64 Builder
buildnumber 226 Build
codebase Build
description OpenGL: use shader 420pack if available to staticly bind ubo location Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much. Change
got_revision c42f274e220e8987b996889a8e663bff302e7f8f GitNoBranch
project Build
repository Build
revision c42f274e220e8987b996889a8e663bff302e7f8f Build
scheduler pack-ubuntu Scheduler
shortrev 4.0-592 Change
slavename ubuntu BuildSlave
workdir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartSun Jan 5 09:41:37 2014
EndSun Jan 5 09:43:35 2014
Elapsed1 mins, 58 secs

All Changes:

:

  1. Change #1417

    Category None
    Changed by degasus
    Changed at Sun 05 Jan 2014 09:41:03
    Revision c42f274e220e8987b996889a8e663bff302e7f8f

    Comments

    OpenGL: use shader 420pack if available to staticly bind ubo location
    
    Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname master
    Description OpenGL: use shader 420pack if available to staticly bind ubo location Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
    Shortrev 4.0-592