Builder pack-ubu-x64 Build #226
Results:
Build successful
SourceStamp:
| Revision | c42f274e220e8987b996889a8e663bff302e7f8f |
| Got Revision | c42f274e220e8987b996889a8e663bff302e7f8f |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
Triggerable(pack-ubuntu)
Steps and Logfiles:
-
git update ( 1 secs )
-
shell untar debian dir ( 0 secs )
-
shell_1 update version ( 0 secs )
-
shell_2 build ( 1 mins, 55 secs )
-
upload uploading dolphin-emu-master_4.0-592_amd64.deb ( 0 secs )
- - no logs -
- dolphin-master-4.0-592_amd64.deb
-
shell_3 clean up ( 0 secs )
-
MasterShellCommand website notice ( 0 secs )
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | degasus | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/buildbot/slaves/dolphin/pack-ubu-x64 | slave |
| buildername | pack-ubu-x64 | Builder |
| buildnumber | 226 | Build |
| codebase | Build | |
| description | OpenGL: use shader 420pack if available to staticly bind ubo location Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much. | Change |
| got_revision | c42f274e220e8987b996889a8e663bff302e7f8f | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | c42f274e220e8987b996889a8e663bff302e7f8f | Build |
| scheduler | pack-ubuntu | Scheduler |
| shortrev | 4.0-592 | Change |
| slavename | ubuntu | BuildSlave |
| workdir | /home/buildbot/slaves/dolphin/pack-ubu-x64 | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- degasus
Timing:
| Start | Sun Jan 5 09:41:37 2014 |
| End | Sun Jan 5 09:43:35 2014 |
| Elapsed | 1 mins, 58 secs |
All Changes:
:
Change #1417
Category None Changed by degasus Changed at Sun 05 Jan 2014 09:41:03 Revision c42f274e220e8987b996889a8e663bff302e7f8f Comments
OpenGL: use shader 420pack if available to staticly bind ubo location Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
Changed files
- no files
Properties
Author degasus Branchname master Description OpenGL: use shader 420pack if available to staticly bind ubo location Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much. Shortrev 4.0-592