Builder pack-ubu-x64 Build #234
Results:
Build successful
SourceStamp:
| Revision | b55a4bb087d79c165f5cc9adefc1611c95491af4 |
| Got Revision | b55a4bb087d79c165f5cc9adefc1611c95491af4 |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
Triggerable(pack-ubuntu)
Steps and Logfiles:
-
git update ( 2 secs )
-
shell untar debian dir ( 0 secs )
-
shell_1 update version ( 0 secs )
-
shell_2 build ( 1 mins, 0 secs )
-
upload uploading dolphin-emu-master_4.0-600_amd64.deb ( 0 secs )
- - no logs -
- dolphin-master-4.0-600_amd64.deb
-
shell_3 clean up ( 0 secs )
-
MasterShellCommand website notice ( 0 secs )
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | Ryan Houdek | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/buildbot/slaves/dolphin/pack-ubu-x64 | slave |
| buildername | pack-ubu-x64 | Builder |
| buildnumber | 234 | Build |
| codebase | Build | |
| description | Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799 Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2. Maybe other GPUs don't optimize this either. Just be safe. | Change |
| got_revision | b55a4bb087d79c165f5cc9adefc1611c95491af4 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | b55a4bb087d79c165f5cc9adefc1611c95491af4 | Build |
| scheduler | pack-ubuntu | Scheduler |
| shortrev | 4.0-600 | Change |
| slavename | ubuntu | BuildSlave |
| workdir | /home/buildbot/slaves/dolphin/pack-ubu-x64 | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- Ryan Houdek
Timing:
| Start | Wed Jan 8 22:46:39 2014 |
| End | Wed Jan 8 22:47:42 2014 |
| Elapsed | 1 mins, 3 secs |
All Changes:
:
Change #1463
Category None Changed by Ryan Houdek Changed at Wed 08 Jan 2014 22:41:03 Revision b55a4bb087d79c165f5cc9adefc1611c95491af4 Comments
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799 Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2. Maybe other GPUs don't optimize this either. Just be safe.
Changed files
- no files
Properties
Author Ryan Houdek Branchname master Description Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799 Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2. Maybe other GPUs don't optimize this either. Just be safe. Shortrev 4.0-600