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Builder pack-ubu-x64 Build #234

Results:

Build successful

SourceStamp:

Revisionb55a4bb087d79c165f5cc9adefc1611c95491af4
Got Revisionb55a4bb087d79c165f5cc9adefc1611c95491af4
Changes1 change

BuildSlave:

ubuntu

Reason:

Triggerable(pack-ubuntu)

Steps and Logfiles:

  1. git update ( 2 secs )
    1. stdio
  2. shell untar debian dir ( 0 secs )
    1. stdio
  3. shell_1 update version ( 0 secs )
    1. stdio
  4. shell_2 build ( 1 mins, 0 secs )
    1. stdio
  5. upload uploading dolphin-emu-master_4.0-600_amd64.deb ( 0 secs )
    1. - no logs -
    2. dolphin-master-4.0-600_amd64.deb
  6. shell_3 clean up ( 0 secs )
    1. stdio
  7. MasterShellCommand website notice ( 0 secs )
    1. stdio

Build Properties:

NameValueSource
author Ryan Houdek Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave
buildername pack-ubu-x64 Builder
buildnumber 234 Build
codebase Build
description Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799 Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2. Maybe other GPUs don't optimize this either. Just be safe. Change
got_revision b55a4bb087d79c165f5cc9adefc1611c95491af4 GitNoBranch
project Build
repository Build
revision b55a4bb087d79c165f5cc9adefc1611c95491af4 Build
scheduler pack-ubuntu Scheduler
shortrev 4.0-600 Change
slavename ubuntu BuildSlave
workdir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. Ryan Houdek

Timing:

StartWed Jan 8 22:46:39 2014
EndWed Jan 8 22:47:42 2014
Elapsed1 mins, 3 secs

All Changes:

:

  1. Change #1463

    Category None
    Changed by Ryan Houdek
    Changed at Wed 08 Jan 2014 22:41:03
    Revision b55a4bb087d79c165f5cc9adefc1611c95491af4

    Comments

    Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799 Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2. Maybe other GPUs don't optimize this either. Just be safe.

    Changed files

    • no files

    Properties

    Author Ryan Houdek
    Branchname master
    Description Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799 Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2. Maybe other GPUs don't optimize this either. Just be safe.
    Shortrev 4.0-600