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Builder pack-ubu-x64 Build #258

Results:

Build successful

SourceStamp:

Revision839df31347cd1331c5426c2eae549371d7ae160f
Got Revision839df31347cd1331c5426c2eae549371d7ae160f
Changes1 change

BuildSlave:

ubuntu

Reason:

Triggerable(pack-ubuntu)

Steps and Logfiles:

  1. git update ( 1 secs )
    1. stdio
  2. shell untar debian dir ( 0 secs )
    1. stdio
  3. shell_1 update version ( 0 secs )
    1. stdio
  4. shell_2 build ( 2 mins, 7 secs )
    1. stdio
  5. upload uploading dolphin-emu-master_4.0-653_amd64.deb ( 0 secs )
    1. - no logs -
    2. dolphin-master-4.0-653_amd64.deb
  6. shell_3 clean up ( 0 secs )
    1. stdio
  7. MasterShellCommand website notice ( 0 secs )
    1. stdio

Build Properties:

NameValueSource
author Ryan Houdek Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave
buildername pack-ubu-x64 Builder
buildnumber 258 Build
codebase Build
description Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll .. [property value too long] Change
got_revision 839df31347cd1331c5426c2eae549371d7ae160f GitNoBranch
project Build
repository Build
revision 839df31347cd1331c5426c2eae549371d7ae160f Build
scheduler pack-ubuntu Scheduler
shortrev 4.0-653 Change
slavename ubuntu BuildSlave
workdir /home/buildbot/slaves/dolphin/pack-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. Ryan Houdek

Timing:

StartSat Jan 18 04:19:03 2014
EndSat Jan 18 04:21:12 2014
Elapsed2 mins, 9 secs

All Changes:

:

  1. Change #1611

    Category None
    Changed by Ryan Houdek
    Changed at Sat 18 Jan 2014 04:18:03
    Revision 839df31347cd1331c5426c2eae549371d7ae160f

    Comments

    Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
    
    This adds a DetectMode() function to the EGL context backend.
    EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
    After that it'll change the mode from _DETECT to whichever one is the best supported.
    After that point we'll just create a context with the mode that was detected

    Changed files

    • no files

    Properties

    Author Ryan Houdek
    Branchname master
    Description Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
    Shortrev 4.0-653