(view as text)
/home/buildbot/bin/send_build.py

** RUNNING ON BUILDMASTER **
 in dir /home/buildbot/master
 argv: ['/bin/sh', '-c', '/home/buildbot/bin/send_build.py']
 env: {'HASH': u'839df31347cd1331c5426c2eae549371d7ae160f', 'DESCRIPTION': u"Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.\n\nThis adds a DetectMode() function to the EGL context backend.\nEGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits\nAfter that it'll change the mode from _DETECT to whichever one is the best supported.\nAfter that point we'll just create a context with the mode that was detected", 'AUTHOR': u'Ryan Houdek', 'BUILD_URL': u'http://dl.dolphin-emu.org/builds/dolphin-master-4.0-653_amd64.deb', 'SHORTREV': u'4.0-653', 'BRANCH': u'master', 'BUILD_TYPE': 'ubu'}
OK
exit status 0