Builder release-android Build #1016
Results:
Build successful
SourceStamp:
| Revision | be1fee6d7476459a4c1fa09e1cb5b42dc005da54 |
| Got Revision | be1fee6d7476459a4c1fa09e1cb5b42dc005da54 |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
scheduler
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | degasus | Change |
| branch | None | Build |
| branchname | StreamBuffers | Change |
| builddir | /home/buildbot/slaves/dolphin/release-android | slave |
| buildername | release-android | Builder |
| buildnumber | 1016 | Build |
| codebase | Build | |
| description | OpenGL: change StreamBuffer in a streaming way This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy. But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :) | Change |
| got_revision | be1fee6d7476459a4c1fa09e1cb5b42dc005da54 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | be1fee6d7476459a4c1fa09e1cb5b42dc005da54 | Build |
| scheduler | all | Scheduler |
| shortrev | 4.0-693 | Change |
| slavename | ubuntu | BuildSlave |
| warnings-count | 0 | WarningCountingShellCommand |
| workdir | /home/buildbot/slaves/dolphin/release-android | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- degasus
Timing:
| Start | Thu Jan 23 14:14:15 2014 |
| End | Thu Jan 23 14:14:27 2014 |
| Elapsed | 11 secs |
All Changes:
:
Change #1672
Category None Changed by degasus Changed at Thu 23 Jan 2014 14:14:14 Revision be1fee6d7476459a4c1fa09e1cb5b42dc005da54 Comments
OpenGL: change StreamBuffer in a streaming way This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy. But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
Changed files
- no files
Properties
Author degasus Branchname StreamBuffers Description OpenGL: change StreamBuffer in a streaming way This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy. But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :) Shortrev 4.0-693