Builder release-android Build #1030
Results:
Build successful
SourceStamp:
| Revision | fd8757a64b8bfe05069215f322b8a8bc43ea8fe4 |
| Got Revision | fd8757a64b8bfe05069215f322b8a8bc43ea8fe4 |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
scheduler
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | Ryan Houdek | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/buildbot/slaves/dolphin/release-android | slave |
| buildername | release-android | Builder |
| buildnumber | 1030 | Build |
| codebase | Build | |
| description | Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way. So failing that, it sets to GL 2.1, and continues. Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails. So have a fallback that grabs the extensions string the old way, in probably the most elegant way possibl .. [property value too long] | Change |
| got_revision | fd8757a64b8bfe05069215f322b8a8bc43ea8fe4 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | fd8757a64b8bfe05069215f322b8a8bc43ea8fe4 | Build |
| scheduler | all | Scheduler |
| shortrev | 4.0-701 | Change |
| slavename | ubuntu | BuildSlave |
| warnings-count | 3 | WarningCountingShellCommand |
| workdir | /home/buildbot/slaves/dolphin/release-android | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- Ryan Houdek
Timing:
| Start | Thu Jan 23 22:07:06 2014 |
| End | Thu Jan 23 22:08:09 2014 |
| Elapsed | 1 mins, 3 secs |
All Changes:
:
Change #1686
Category None Changed by Ryan Houdek Changed at Thu 23 Jan 2014 22:07:04 Revision fd8757a64b8bfe05069215f322b8a8bc43ea8fe4 Comments
Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way. So failing that, it sets to GL 2.1, and continues. Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails. So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
Changed files
- no files
Properties
Author Ryan Houdek Branchname master Description Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way. So failing that, it sets to GL 2.1, and continues. Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails. So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible. Shortrev 4.0-701