Builder release-android Build #955
Results:
Build successful
SourceStamp:
| Revision | 839df31347cd1331c5426c2eae549371d7ae160f |
| Got Revision | 839df31347cd1331c5426c2eae549371d7ae160f |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
scheduler
Steps and Logfiles:
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git update ( 1 secs )
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shell mkbuilddir ( 0 secs )
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shell_1 configure ( 0 secs )
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compile build warnings ( 3 mins, 11 secs )
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shell_2 java build ( 2 secs )
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shell_3 jarsigner ( 0 secs )
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shell_4 zipalign ( 0 secs )
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upload uploading dolphin-signed-aligned.apk ( 0 secs )
- - no logs -
- dolphin-master-4.0-653.apk
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | Ryan Houdek | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/buildbot/slaves/dolphin/release-android | slave |
| buildername | release-android | Builder |
| buildnumber | 955 | Build |
| codebase | Build | |
| description | Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll .. [property value too long] | Change |
| got_revision | 839df31347cd1331c5426c2eae549371d7ae160f | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | 839df31347cd1331c5426c2eae549371d7ae160f | Build |
| scheduler | all | Scheduler |
| shortrev | 4.0-653 | Change |
| slavename | ubuntu | BuildSlave |
| warnings-count | 5 | WarningCountingShellCommand |
| workdir | /home/buildbot/slaves/dolphin/release-android | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- Ryan Houdek
Timing:
| Start | Sat Jan 18 04:18:05 2014 |
| End | Sat Jan 18 04:21:22 2014 |
| Elapsed | 3 mins, 17 secs |
All Changes:
:
Change #1611
Category None Changed by Ryan Houdek Changed at Sat 18 Jan 2014 04:18:03 Revision 839df31347cd1331c5426c2eae549371d7ae160f Comments
Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
Changed files
- no files
Properties
Author Ryan Houdek Branchname master Description Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected Shortrev 4.0-653