Builder release-android Build #994
Results:
Build successful
SourceStamp:
| Revision | 343145b8953580790478c46d53541d2850c2683d |
| Got Revision | 343145b8953580790478c46d53541d2850c2683d |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
scheduler
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | degasus | Change |
| branch | None | Build |
| branchname | merge_constants | Change |
| builddir | /home/buildbot/slaves/dolphin/release-android | slave |
| buildername | release-android | Builder |
| buildnumber | 994 | Build |
| codebase | Build | |
| description | VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more. | Change |
| got_revision | 343145b8953580790478c46d53541d2850c2683d | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | 343145b8953580790478c46d53541d2850c2683d | Build |
| scheduler | all | Scheduler |
| shortrev | 4.0-689 | Change |
| slavename | ubuntu | BuildSlave |
| warnings-count | 0 | WarningCountingShellCommand |
| workdir | /home/buildbot/slaves/dolphin/release-android | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- degasus
Timing:
| Start | Tue Jan 21 11:51:42 2014 |
| End | Tue Jan 21 11:51:57 2014 |
| Elapsed | 15 secs |
All Changes:
:
Change #1650
Category None Changed by degasus Changed at Tue 21 Jan 2014 11:50:06 Revision 343145b8953580790478c46d53541d2850c2683d Comments
VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more.
Changed files
- no files
Properties
Author degasus Branchname merge_constants Description VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more. Shortrev 4.0-689