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Builder release-deb-x64 Build #994

Results:

Build successful

SourceStamp:

Revision343145b8953580790478c46d53541d2850c2683d
Got Revision343145b8953580790478c46d53541d2850c2683d
Changes1 change

BuildSlave:

debian

Reason:

scheduler

Steps and Logfiles:

  1. git update ( 0 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 1 secs )
    1. stdio
  4. compile build warnings ( 27 secs )
    1. stdio
    2. warnings (1)

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname merge_constants Change
builddir /home/delroth/buildslave/release-deb-x64 slave
buildername release-deb-x64 Builder
buildnumber 994 Build
codebase Build
description VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more. Change
got_revision 343145b8953580790478c46d53541d2850c2683d GitNoBranch
project Build
repository Build
revision 343145b8953580790478c46d53541d2850c2683d Build
scheduler all Scheduler
shortrev 4.0-689 Change
slavename debian BuildSlave
warnings-count 1 WarningCountingShellCommand
workdir /home/delroth/buildslave/release-deb-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartTue Jan 21 11:51:42 2014
EndTue Jan 21 11:52:13 2014
Elapsed30 secs

All Changes:

:

  1. Change #1650

    Category None
    Changed by degasus
    Changed at Tue 21 Jan 2014 11:50:06
    Revision 343145b8953580790478c46d53541d2850c2683d

    Comments

    VideoCommon: drop depthparam as zbias[1] is the same
    
    depthparam was only accessable in vertex shader, zbias only in pixel, so
    we're used to upload it twice. As both shader now access the same content,
    we don't need to upload it twice any more.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname merge_constants
    Description VideoCommon: drop depthparam as zbias[1] is the same depthparam was only accessable in vertex shader, zbias only in pixel, so we're used to upload it twice. As both shader now access the same content, we don't need to upload it twice any more.
    Shortrev 4.0-689