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Builder release-ubu-x64 Build #1010

Results:

Build successful

SourceStamp:

Revision15452ec75976e7566f8155dba2d802615d1adbee
Got Revision15452ec75976e7566f8155dba2d802615d1adbee
Changes1 change

BuildSlave:

ubuntu

Reason:

scheduler

Steps and Logfiles:

  1. git update ( 0 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 0 secs )
    1. stdio
  4. compile build ( 8 secs )
    1. stdio
  5. trigger (not master) ( 0 secs )
    1. - no logs -

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname StreamBuffers Change
builddir /home/buildbot/slaves/dolphin/release-ubu-x64 slave
buildername release-ubu-x64 Builder
buildnumber 1010 Build
codebase Build
description OpenGL: refactor all of our StreamBuffers The old way was to use big switch/case statements based on a type of buffer. The new one is to use inheritance. This change prohibits us to change the buffer type while running, but I doubt we'll ever do so. Performance should also be a bit better. Also a nice cleanup. Added some comments about this different kind of buffers. Change
got_revision 15452ec75976e7566f8155dba2d802615d1adbee GitNoBranch
project Build
repository Build
revision 15452ec75976e7566f8155dba2d802615d1adbee Build
scheduler all Scheduler
shortrev 4.0-692 Change
slavename ubuntu BuildSlave
warnings-count 0 WarningCountingShellCommand
workdir /home/buildbot/slaves/dolphin/release-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartWed Jan 22 23:54:15 2014
EndWed Jan 22 23:54:24 2014
Elapsed8 secs

All Changes:

:

  1. Change #1666

    Category None
    Changed by degasus
    Changed at Wed 22 Jan 2014 23:54:04
    Revision 15452ec75976e7566f8155dba2d802615d1adbee

    Comments

    OpenGL: refactor all of our StreamBuffers
    
    The old way was to use big switch/case statements based on a type of buffer.
    The new one is to use inheritance.
    
    This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
    Performance should also be a bit better. Also a nice cleanup.
    
    Added some comments about this different kind of buffers.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname StreamBuffers
    Description OpenGL: refactor all of our StreamBuffers The old way was to use big switch/case statements based on a type of buffer. The new one is to use inheritance. This change prohibits us to change the buffer type while running, but I doubt we'll ever do so. Performance should also be a bit better. Also a nice cleanup. Added some comments about this different kind of buffers.
    Shortrev 4.0-692