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Builder release-ubu-x64 Build #1022

Results:

Build successful

SourceStamp:

Revisionbfd0b7275e8dee8a72563a1b897e7e53b09c9076
Got Revisionbfd0b7275e8dee8a72563a1b897e7e53b09c9076
Changes1 change

BuildSlave:

ubuntu

Reason:

scheduler

Steps and Logfiles:

  1. git update ( 1 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 0 secs )
    1. stdio
  4. compile build ( 4 secs )
    1. stdio
  5. trigger triggered pack-ubuntu ( 0 secs )
    1. - no logs -

Build Properties:

NameValueSource
author degasus Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/release-ubu-x64 slave
buildername release-ubu-x64 Builder
buildnumber 1022 Build
codebase Build
description Merge branch 'StreamBuffers' This branch drops our temporary buffer in VertexLoaderBase. Instead, every backend now must provide a buffer to convert vertices and indices. D3D just uses a temporary buffer like before. OGL maps the gpu based buffer and stream to them directly. So this will avoid an unneeded memcpy on OGL backend. Change
got_revision bfd0b7275e8dee8a72563a1b897e7e53b09c9076 GitNoBranch
project Build
repository Build
revision bfd0b7275e8dee8a72563a1b897e7e53b09c9076 Build
scheduler all Scheduler
shortrev 4.0-699 Change
slavename ubuntu BuildSlave
warnings-count 0 WarningCountingShellCommand
workdir /home/buildbot/slaves/dolphin/release-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. degasus

Timing:

StartThu Jan 23 17:47:06 2014
EndThu Jan 23 17:47:12 2014
Elapsed6 secs

All Changes:

:

  1. Change #1678

    Category None
    Changed by degasus
    Changed at Thu 23 Jan 2014 17:47:03
    Revision bfd0b7275e8dee8a72563a1b897e7e53b09c9076

    Comments

    Merge branch 'StreamBuffers'
    
    This branch drops our temporary buffer in VertexLoaderBase.
    Instead, every backend now must provide a buffer to convert vertices and indices.
    D3D just uses a temporary buffer like before.
    OGL maps the gpu based buffer and stream to them directly.
    So this will avoid an unneeded memcpy on OGL backend.

    Changed files

    • no files

    Properties

    Author degasus
    Branchname master
    Description Merge branch 'StreamBuffers' This branch drops our temporary buffer in VertexLoaderBase. Instead, every backend now must provide a buffer to convert vertices and indices. D3D just uses a temporary buffer like before. OGL maps the gpu based buffer and stream to them directly. So this will avoid an unneeded memcpy on OGL backend.
    Shortrev 4.0-699