Home - Waterfall Grid T-Grid Console Builders Recent Builds Buildslaves Changesources - JSON API - About

Builder release-ubu-x64 Build #1030

Results:

Build successful

SourceStamp:

Revisionfd8757a64b8bfe05069215f322b8a8bc43ea8fe4
Got Revisionfd8757a64b8bfe05069215f322b8a8bc43ea8fe4
Changes1 change

BuildSlave:

ubuntu

Reason:

scheduler

Steps and Logfiles:

  1. git update ( 2 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 0 secs )
    1. stdio
  4. compile build warnings ( 43 secs )
    1. stdio
    2. warnings (3)
  5. trigger triggered pack-ubuntu ( 0 secs )
    1. - no logs -

Build Properties:

NameValueSource
author Ryan Houdek Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/release-ubu-x64 slave
buildername release-ubu-x64 Builder
buildnumber 1030 Build
codebase Build
description Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way. So failing that, it sets to GL 2.1, and continues. Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails. So have a fallback that grabs the extensions string the old way, in probably the most elegant way possibl .. [property value too long] Change
got_revision fd8757a64b8bfe05069215f322b8a8bc43ea8fe4 GitNoBranch
project Build
repository Build
revision fd8757a64b8bfe05069215f322b8a8bc43ea8fe4 Build
scheduler all Scheduler
shortrev 4.0-701 Change
slavename ubuntu BuildSlave
warnings-count 3 WarningCountingShellCommand
workdir /home/buildbot/slaves/dolphin/release-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. Ryan Houdek

Timing:

StartThu Jan 23 22:07:06 2014
EndThu Jan 23 22:07:53 2014
Elapsed46 secs

All Changes:

:

  1. Change #1686

    Category None
    Changed by Ryan Houdek
    Changed at Thu 23 Jan 2014 22:07:04
    Revision fd8757a64b8bfe05069215f322b8a8bc43ea8fe4

    Comments

    Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way. So failing that, it sets to GL 2.1, and continues.
    
    Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
    So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.

    Changed files

    • no files

    Properties

    Author Ryan Houdek
    Branchname master
    Description Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way. So failing that, it sets to GL 2.1, and continues. Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails. So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
    Shortrev 4.0-701