Builder release-ubu-x64 Build #1062
Results:
Build successful
SourceStamp:
| Revision | cdfe58f7ede09ff11b13adf5a911da5a50927870 |
| Got Revision | cdfe58f7ede09ff11b13adf5a911da5a50927870 |
| Changes | 1 change |
BuildSlave:
ubuntuReason:
scheduler
Steps and Logfiles:
Build Properties:
| Name | Value | Source |
|---|---|---|
| author | crudelios | Change |
| branch | None | Build |
| branchname | master | Change |
| builddir | /home/buildbot/slaves/dolphin/release-ubu-x64 | slave |
| buildername | release-ubu-x64 | Builder |
| buildnumber | 1062 | Build |
| codebase | Build | |
| description | Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211. Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping. Also, screen position is now calculated based on viewport values, instead of "guesstimating". This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario. Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox. T .. [property value too long] | Change |
| got_revision | cdfe58f7ede09ff11b13adf5a911da5a50927870 | GitNoBranch |
| project | Build | |
| repository | Build | |
| revision | cdfe58f7ede09ff11b13adf5a911da5a50927870 | Build |
| scheduler | all | Scheduler |
| shortrev | 4.0-707 | Change |
| slavename | ubuntu | BuildSlave |
| warnings-count | 4 | WarningCountingShellCommand |
| workdir | /home/buildbot/slaves/dolphin/release-ubu-x64 | slave (deprecated) |
Forced Build Properties:
| Name | Label | Value |
|---|
Responsible Users:
- crudelios
Timing:
| Start | Sat Jan 25 16:24:06 2014 |
| End | Sat Jan 25 16:25:29 2014 |
| Elapsed | 1 mins, 23 secs |
All Changes:
:
Change #1718
Category None Changed by crudelios Changed at Sat 25 Jan 2014 16:24:04 Revision cdfe58f7ede09ff11b13adf5a911da5a50927870 Comments
Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211. Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping. Also, screen position is now calculated based on viewport values, instead of "guesstimating". This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario. Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox. These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm. Please check for any regressions or crashes.
Changed files
- no files
Properties
Author crudelios Branchname master Description Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211. Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping. Also, screen position is now calculated based on viewport values, instead of "guesstimating". This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario. Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox. These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm. Please check for any regressions or crashes. Shortrev 4.0-707