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Builder release-ubu-x64 Build #1062

Results:

Build successful

SourceStamp:

Revisioncdfe58f7ede09ff11b13adf5a911da5a50927870
Got Revisioncdfe58f7ede09ff11b13adf5a911da5a50927870
Changes1 change

BuildSlave:

ubuntu

Reason:

scheduler

Steps and Logfiles:

  1. git update ( 3 secs )
    1. stdio
  2. shell mkbuilddir ( 0 secs )
    1. stdio
  3. shell_1 configure ( 0 secs )
    1. stdio
  4. compile build warnings ( 1 mins, 19 secs )
    1. stdio
    2. warnings (4)
  5. trigger triggered pack-ubuntu ( 0 secs )
    1. - no logs -

Build Properties:

NameValueSource
author crudelios Change
branch None Build
branchname master Change
builddir /home/buildbot/slaves/dolphin/release-ubu-x64 slave
buildername release-ubu-x64 Builder
buildnumber 1062 Build
codebase Build
description Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211. Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping. Also, screen position is now calculated based on viewport values, instead of "guesstimating". This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario. Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox. T .. [property value too long] Change
got_revision cdfe58f7ede09ff11b13adf5a911da5a50927870 GitNoBranch
project Build
repository Build
revision cdfe58f7ede09ff11b13adf5a911da5a50927870 Build
scheduler all Scheduler
shortrev 4.0-707 Change
slavename ubuntu BuildSlave
warnings-count 4 WarningCountingShellCommand
workdir /home/buildbot/slaves/dolphin/release-ubu-x64 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. crudelios

Timing:

StartSat Jan 25 16:24:06 2014
EndSat Jan 25 16:25:29 2014
Elapsed1 mins, 23 secs

All Changes:

:

  1. Change #1718

    Category None
    Changed by crudelios
    Changed at Sat 25 Jan 2014 16:24:04
    Revision cdfe58f7ede09ff11b13adf5a911da5a50927870

    Comments

    Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
    
    Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
    Also, screen position is now calculated based on viewport values, instead of "guesstimating".
    
    This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.
    
    Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.
    
    These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.
    
    Please check for any regressions or crashes.

    Changed files

    • no files

    Properties

    Author crudelios
    Branchname master
    Description Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211. Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping. Also, screen position is now calculated based on viewport values, instead of "guesstimating". This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario. Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox. These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm. Please check for any regressions or crashes.
    Shortrev 4.0-707