(view as text)
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index 27bee72..5e8c2c5 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -81,33 +81,17 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
 }
 
 TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
-	unsigned int height, unsigned int expanded_width,
-	unsigned int tex_levels, PC_TexFormat pcfmt)
+	unsigned int height, unsigned int tex_levels)
 {
-	D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
-	D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
-	D3D11_SUBRESOURCE_DATA srdata, *data = NULL;
-
-	if (tex_levels == 1)
-	{
-		usage = D3D11_USAGE_DYNAMIC;
-		cpu_access = D3D11_CPU_ACCESS_WRITE;
-
-		srdata.pSysMem = TextureCache::temp;
-		srdata.SysMemPitch = 4 * expanded_width;
-
-		data = &srdata;
-	}
-
 	const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
-		width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
+		width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, (D3D11_CPU_ACCESS_FLAG)0);
 
 	ID3D11Texture2D *pTexture;
-	const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
+	const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, NULL, &pTexture);
 	CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
 
-	TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
-	entry->usage = usage;
+	TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE), width, height, tex_levels, false);
+	entry->usage = D3D11_USAGE_DEFAULT;
 
 	// TODO: better debug names
 	D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
@@ -115,9 +99,6 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
 
 	SAFE_RELEASE(pTexture);
 
-	if (tex_levels != 1)
-		entry->Load(width, height, expanded_width, 0);
-
 	return entry;
 }
 
@@ -192,7 +173,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
 {
 	return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
 		(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
-		D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM));
+		D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM),
+		scaled_tex_w, scaled_tex_h, 1, true);
 }
 
 TextureCache::TextureCache()
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h
index 91603bc..2475c1c 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.h
+++ b/Source/Core/VideoBackends/D3D/TextureCache.h
@@ -24,7 +24,8 @@ private:
 
 		D3D11_USAGE usage;
 
-		TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
+		inline TCacheEntry(D3DTexture2D *_tex, u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy)
+		: TCacheEntryBase(width, height, _num_mipmaps, _is_efb_copy), texture(_tex) {}
 		~TCacheEntry();
 
 		void Load(unsigned int width, unsigned int height,
@@ -40,7 +41,7 @@ private:
 	};
 
 	TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
-		unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
+		unsigned int tex_levels);
 
 	TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
 	u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index c4a89b0..6d6ae56 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -96,7 +96,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
 	}
 }
 
-TextureCache::TCacheEntry::TCacheEntry()
+TextureCache::TCacheEntry::TCacheEntry(u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy)
+: TCacheEntryBase(width, height, _num_mipmaps, _is_efb_copy)
 {
 	glGenTextures(1, &texture);
 	GL_REPORT_ERRORD();
@@ -125,76 +126,15 @@ bool TextureCache::TCacheEntry::Save(const std::string filename, unsigned int le
 }
 
 TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
-	unsigned int height, unsigned int expanded_width,
-	unsigned int tex_levels, PC_TexFormat pcfmt)
+	unsigned int height, unsigned int tex_levels)
 {
-	int gl_format = 0,
-		gl_iformat = 0,
-		gl_type = 0;
-
-	if (pcfmt != PC_TEX_FMT_DXT1)
-	{
-		switch (pcfmt)
-		{
-		default:
-		case PC_TEX_FMT_NONE:
-			PanicAlert("Invalid PC texture format %i", pcfmt);
-		case PC_TEX_FMT_BGRA32:
-			gl_format = GL_BGRA;
-			gl_iformat = GL_RGBA;
-			gl_type = GL_UNSIGNED_BYTE;
-			break;
-
-		case PC_TEX_FMT_RGBA32:
-			gl_format = GL_RGBA;
-			gl_iformat = GL_RGBA;
-			gl_type = GL_UNSIGNED_BYTE;
-			break;
-		case PC_TEX_FMT_I4_AS_I8:
-			gl_format = GL_LUMINANCE;
-			gl_iformat = GL_INTENSITY4;
-			gl_type = GL_UNSIGNED_BYTE;
-			break;
-
-		case PC_TEX_FMT_IA4_AS_IA8:
-			gl_format = GL_LUMINANCE_ALPHA;
-			gl_iformat = GL_LUMINANCE4_ALPHA4;
-			gl_type = GL_UNSIGNED_BYTE;
-			break;
-
-		case PC_TEX_FMT_I8:
-			gl_format = GL_LUMINANCE;
-			gl_iformat = GL_INTENSITY8;
-			gl_type = GL_UNSIGNED_BYTE;
-			break;
-
-		case PC_TEX_FMT_IA8:
-			gl_format = GL_LUMINANCE_ALPHA;
-			gl_iformat = GL_LUMINANCE8_ALPHA8;
-			gl_type = GL_UNSIGNED_BYTE;
-			break;
-		case PC_TEX_FMT_RGB565:
-			gl_format = GL_RGB;
-			gl_iformat = GL_RGB;
-			gl_type = GL_UNSIGNED_SHORT_5_6_5;
-			break;
-		}
-	}
-
-	TCacheEntry &entry = *new TCacheEntry;
-	entry.gl_format = gl_format;
-	entry.gl_iformat = gl_iformat;
-	entry.gl_type = gl_type;
-	entry.pcfmt = pcfmt;
+	TCacheEntry &entry = *new TCacheEntry(width, height, tex_levels, false);
 
 	glActiveTexture(GL_TEXTURE0+9);
 	glBindTexture(GL_TEXTURE_2D, entry.texture);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex_levels - 1);
 
-	entry.Load(width, height, expanded_width, 0);
-
-	// This isn't needed as Load() also reset the stage in the end
-	//TextureCache::SetStage();
+	TextureCache::SetStage();
 
 	return &entry;
 }
@@ -202,45 +142,32 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
 void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
 	unsigned int expanded_width, unsigned int level)
 {
-	if (pcfmt != PC_TEX_FMT_DXT1)
-	{
-		glActiveTexture(GL_TEXTURE0+9);
-		glBindTexture(GL_TEXTURE_2D, texture);
+	glActiveTexture(GL_TEXTURE0+9);
+	glBindTexture(GL_TEXTURE_2D, texture);
 
-		if (expanded_width != width)
-			glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
+	if (expanded_width != width)
+		glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
 
-		glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
+	glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
 
-		if (expanded_width != width)
-			glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-	}
-	else
-	{
-		PanicAlert("PC_TEX_FMT_DXT1 support disabled");
-		//glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
-			//width, height, 0, expanded_width * expanded_height/2, temp);
-	}
-	TextureCache::SetStage();
+	if (expanded_width != width)
+		glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+	TextureCache::SetStage();	
 	GL_REPORT_ERRORD();
 }
 
 TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
 	unsigned int scaled_tex_w, unsigned int scaled_tex_h)
 {
-	TCacheEntry *const entry = new TCacheEntry;
+	TCacheEntry *const entry = new TCacheEntry(scaled_tex_w, scaled_tex_h, 1, true);
+
 	glActiveTexture(GL_TEXTURE0+9);
 	glBindTexture(GL_TEXTURE_2D, entry->texture);
 	GL_REPORT_ERRORD();
 
-	const GLenum
-		gl_format = GL_RGBA,
-		gl_iformat = GL_RGBA,
-		gl_type = GL_UNSIGNED_BYTE;
-
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
 
-	glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, scaled_tex_w, scaled_tex_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 	glBindTexture(GL_TEXTURE_2D, 0);
 
 	glGenFramebuffers(1, &entry->framebuffer);
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h
index 3c0e421..a2bb34e 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.h
+++ b/Source/Core/VideoBackends/OGL/TextureCache.h
@@ -28,16 +28,9 @@ private:
 		GLuint texture;
 		GLuint framebuffer;
 
-		PC_TexFormat pcfmt;
+		int m_tex_levels;
 
-		int gl_format;
-		int gl_iformat;
-		int gl_type;
-
-		//TexMode0 mode; // current filter and clamp modes that texture is set to
-		//TexMode1 mode1; // current filter and clamp modes that texture is set to
-
-		TCacheEntry();
+		TCacheEntry(u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy);
 		~TCacheEntry();
 
 		void Load(unsigned int width, unsigned int height,
@@ -55,7 +48,7 @@ private:
 	~TextureCache();
 
 	TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
-		unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
+		unsigned int tex_levels) override;
 
 	TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
 };
diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp
index 8121920..01088a6 100644
--- a/Source/Core/VideoCommon/Statistics.cpp
+++ b/Source/Core/VideoCommon/Statistics.cpp
@@ -28,6 +28,7 @@ char *Statistics::ToString(char *ptr)
 	char *p = ptr;
 	ptr+=sprintf(ptr,"Textures created: %i\n",stats.numTexturesCreated);
 	ptr+=sprintf(ptr,"Textures alive: %i\n",stats.numTexturesAlive);
+	ptr+=sprintf(ptr,"Textures uploaded: %i\n",stats.numTexturesUploaded);
 	ptr+=sprintf(ptr,"pshaders created: %i\n",stats.numPixelShadersCreated);
 	ptr+=sprintf(ptr,"pshaders alive: %i\n",stats.numPixelShadersAlive);
 	ptr+=sprintf(ptr,"pshaders (unique, delete cache first): %i\n",stats.numUniquePixelShaders);
diff --git a/Source/Core/VideoCommon/Statistics.h b/Source/Core/VideoCommon/Statistics.h
index daa8700..aba98dc 100644
--- a/Source/Core/VideoCommon/Statistics.h
+++ b/Source/Core/VideoCommon/Statistics.h
@@ -17,6 +17,7 @@ struct Statistics
 
 	int numTexturesCreated;
 	int numTexturesAlive;
+	int numTexturesUploaded;
 
 	int numRenderTargetsCreated;
 	int numRenderTargetsAlive;
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index a3224bc..6050c41 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -29,6 +29,7 @@ GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
 unsigned int TextureCache::temp_size;
 
 TextureCache::TexCache TextureCache::textures;
+TextureCache::TexPool TextureCache::texPool;
 
 TextureCache::BackupConfig TextureCache::backup_config;
 
@@ -61,13 +62,13 @@ void TextureCache::RequestInvalidateTextureCache()
 
 void TextureCache::Invalidate()
 {
-	TexCache::iterator
-		iter = textures.begin(),
-		tcend = textures.end();
-	for (; iter != tcend; ++iter)
-		delete iter->second;
-
+	for (auto i : textures)
+		delete i.second;
 	textures.clear();
+
+	for(auto i : texPool)
+		delete i.second;
+	texPool.clear();
 }
 
 TextureCache::~TextureCache()
@@ -133,9 +134,9 @@ void TextureCache::Cleanup()
 		if (	frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount
 
 			// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
-			&& ! iter->second->IsEfbCopy() )
+			&& ! iter->second->is_efb_copy )
 		{
-			delete iter->second;
+			PoolTexture(iter->second);
 			textures.erase(iter++);
 		}
 		else
@@ -155,7 +156,7 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
 		const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
 		if (0 == rangePosition)
 		{
-			delete iter->second;
+			PoolTexture(iter->second);
 			textures.erase(iter++);
 		}
 		else
@@ -215,7 +216,7 @@ void TextureCache::ClearRenderTargets()
 	{
 		if (iter->second->type == TCET_EC_VRAM)
 		{
-			delete iter->second;
+			PoolTexture(iter->second);
 			textures.erase(iter++);
 		}
 		else
@@ -400,11 +401,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
 	{
 		// 1. Calculate reference hash:
 		// calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies.
-		if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy())
+		if (g_ActiveConfig.bCopyEFBToTexture && entry->is_efb_copy)
 			tex_hash = TEXHASH_INVALID;
 
 		// 2. a) For EFB copies, only the hash and the texture address need to match
-		if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
+		if (entry->is_efb_copy && tex_hash == entry->hash && address == entry->addr)
 		{
 			entry->type = TCET_EC_VRAM;
 
@@ -422,22 +423,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
 		}
 
 		// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
-		//    If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
-		//
-		// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
-		// TODO: Actually, it should be enough if the internal texture format matches...
-		if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height
-			&& full_format == entry->format && entry->num_mipmaps > maxlevel)
-			|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
-		{
-			// reuse the texture
-		}
-		else
-		{
-			// delete the texture and make a new one
-			delete entry;
-			entry = NULL;
-		}
+		// delete the texture and make a new one
+		PoolTexture(entry);
+		entry = NULL;
 	}
 
 	bool using_custom_texture = false;
@@ -452,13 +440,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
 			{
 				expandedWidth = width;
 				expandedHeight = height;
-
-				// If we thought we could reuse the texture before, make sure to pool it now!
-				if(entry)
-				{
-					delete entry;
-					entry = NULL;
-				}
 			}
 			using_custom_texture = true;
 		}
@@ -485,33 +466,20 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
 	texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1; // TODO: Should be forced to 1 for non-pow2 textures (e.g. efb copies with automatically adjusted IR)
 
 	// create the entry/texture
-	if (NULL == entry)
-	{
-		textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
+	textures[texID] = entry = GetOrCreateTexture ( width, height, texLevels, false );
 
-		// Sometimes, we can get around recreating a texture if only the number of mip levels changes
-		// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
-		// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
+	entry->type = TCET_NORMAL;
 
-		// TODO: This is the wrong value. We should be storing the number of levels our actual texture has.
-		// But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after.
-		// Currently, we might try to reuse a texture which appears to have more levels than actual, maybe..
-		entry->num_mipmaps = maxlevel + 1;
-		entry->type = TCET_NORMAL;
+	GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
+	
+	// load texture lvl 0
+	entry->Load(width, height, expandedWidth, 0);
 
-		GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
-	}
-	else
-	{
-		// load texture (CreateTexture also loads level 0)
-		entry->Load(width, height, expandedWidth, 0);
-	}
-
-	entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
-	entry->SetDimensions(nativeW, nativeH, width, height);
+	entry->SetGeneralParameters(address, texture_size, full_format);
+	entry->SetDimensions(nativeW, nativeH);
 	entry->hash = tex_hash;
 
-	if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
+	if (entry->is_efb_copy && !g_ActiveConfig.bCopyEFBToTexture)
 		entry->type = TCET_EC_DYNAMIC;
 	else
 		entry->type = TCET_NORMAL;
@@ -567,9 +535,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
 		}
 	}
 
-	INCSTAT(stats.numTexturesCreated);
-	SETSTAT(stats.numTexturesAlive, textures.size());
-
+	SETSTAT(stats.numTexturesAlive, textures.size() + texPool.size());
+	INCSTAT(stats.numTexturesUploaded);
 	return ReturnEntry(stage, entry);
 }
 
@@ -866,7 +833,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
 		else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h))
 		{
 			// remove it and recreate it as a render target
-			delete entry;
+			PoolTexture(entry);
 			entry = NULL;
 		}
 	}
@@ -874,11 +841,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
 	if (NULL == entry)
 	{
 		// create the texture
-		textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
+		textures[dstAddr] = entry = GetOrCreateTexture ( scaled_tex_w, scaled_tex_h, 1, true );
 
 		// TODO: Using the wrong dstFormat, dumb...
-		entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1);
-		entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
+		entry->SetGeneralParameters(dstAddr, 0, dstFormat);
+		entry->SetDimensions(tex_w, tex_h);
 		entry->SetHashes(TEXHASH_INVALID);
 		entry->type = TCET_EC_VRAM;
 	}
@@ -887,3 +854,38 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
 
 	entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
 }
+
+TextureCache::TCacheEntryBase* TextureCache::GetOrCreateTexture ( u32 width, u32 height, u32 maxlevel, bool isEfbCopy )
+{
+	TCacheEntryBase* entry = NULL;
+	std::pair<TexPool::iterator, TexPool::iterator> bounds;
+	bounds = texPool.equal_range(std::make_pair(width, height));
+	while(bounds.first != bounds.second) {
+		entry = bounds.first->second;
+		if (isEfbCopy == entry->is_efb_copy && entry->num_mipmaps == maxlevel)
+		{
+			texPool.erase(bounds.first);
+			return entry;
+		}
+		bounds.first++;
+	}
+
+	// no matching texture found, so create a new one
+	if(isEfbCopy)
+	{
+		entry = g_texture_cache->CreateRenderTargetTexture(width, height);
+	}
+	else
+	{
+		entry = g_texture_cache->CreateTexture(width, height, maxlevel);
+	}
+
+	INCSTAT(stats.numTexturesCreated);
+	return entry;
+}
+
+void TextureCache::PoolTexture(TextureCache::TCacheEntryBase* entry)
+{
+	entry->frameCount = frameCount;
+	texPool.insert(std::make_pair(std::make_pair(entry->virtual_width, entry->virtual_height), entry));
+}
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index f459dab..5d7dc72 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -38,28 +38,29 @@ public:
 
 		enum TexCacheEntryType type;
 
-		unsigned int num_mipmaps;
 		unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
-		unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
+		const unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
+		const unsigned int num_mipmaps;
+		const bool is_efb_copy;
 
 		// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
 		int frameCount;
+		
+		inline TCacheEntryBase(u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy)
+		: virtual_width(width), virtual_height(height), num_mipmaps(_num_mipmaps), is_efb_copy(_is_efb_copy)
+		{}
 
-
-		void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps)
+		void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
 		{
 			addr = _addr;
 			size_in_bytes = _size;
 			format = _format;
-			num_mipmaps = _num_mipmaps;
 		}
 
-		void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
+		void SetDimensions(unsigned int _native_width, unsigned int _native_height)
 		{
 			native_width = _native_width;
 			native_height = _native_height;
-			virtual_width = _virtual_width;
-			virtual_height = _virtual_height;
 		}
 
 		void SetHashes(u64 _hash/*, u32 _pal_hash*/)
@@ -82,8 +83,6 @@ public:
 			const float *colmat) = 0;
 
 		int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
-
-		bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
 	};
 
 	virtual ~TextureCache(); // needs virtual for DX11 dtor
@@ -98,7 +97,7 @@ public:
 	static bool Find(u32 start_address, u64 hash);
 
 	virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
-		unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
+		unsigned int tex_levels) = 0;
 	virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
 
 	static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
@@ -118,9 +117,13 @@ private:
 	static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
 	static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height);
 	static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
-
 	typedef std::map<u32, TCacheEntryBase*> TexCache;
 
+	static TCacheEntryBase* GetOrCreateTexture(u32 width, u32 height, u32 maxlevel, bool isEfbCopy);
+	static void PoolTexture(TCacheEntryBase *entry);
+	typedef std::multimap<std::pair<u32,u32>, TCacheEntryBase*> TexPool;
+	static TexPool texPool;
+
 	static TexCache textures;
 
 	// Backup configuration values