diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 27bee72..5e8c2c5 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -81,33 +81,17 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, } TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, - unsigned int height, unsigned int expanded_width, - unsigned int tex_levels, PC_TexFormat pcfmt) + unsigned int height, unsigned int tex_levels) { - D3D11_USAGE usage = D3D11_USAGE_DEFAULT; - D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0; - D3D11_SUBRESOURCE_DATA srdata, *data = NULL; - - if (tex_levels == 1) - { - usage = D3D11_USAGE_DYNAMIC; - cpu_access = D3D11_CPU_ACCESS_WRITE; - - srdata.pSysMem = TextureCache::temp; - srdata.SysMemPitch = 4 * expanded_width; - - data = &srdata; - } - const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, - width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access); + width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, (D3D11_CPU_ACCESS_FLAG)0); ID3D11Texture2D *pTexture; - const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture); + const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, NULL, &pTexture); CHECK(SUCCEEDED(hr), "Create texture of the TextureCache"); - TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE)); - entry->usage = usage; + TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE), width, height, tex_levels, false); + entry->usage = D3D11_USAGE_DEFAULT; // TODO: better debug names D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache"); @@ -115,9 +99,6 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, SAFE_RELEASE(pTexture); - if (tex_levels != 1) - entry->Load(width, height, expanded_width, 0); - return entry; } @@ -192,7 +173,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( { return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h, (D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE), - D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM)); + D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM), + scaled_tex_w, scaled_tex_h, 1, true); } TextureCache::TextureCache() diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h index 91603bc..2475c1c 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.h +++ b/Source/Core/VideoBackends/D3D/TextureCache.h @@ -24,7 +24,8 @@ private: D3D11_USAGE usage; - TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {} + inline TCacheEntry(D3DTexture2D *_tex, u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy) + : TCacheEntryBase(width, height, _num_mipmaps, _is_efb_copy), texture(_tex) {} ~TCacheEntry(); void Load(unsigned int width, unsigned int height, @@ -40,7 +41,7 @@ private: }; TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, - unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt); + unsigned int tex_levels); TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h); u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;}; diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index c4a89b0..6d6ae56 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -96,7 +96,8 @@ TextureCache::TCacheEntry::~TCacheEntry() } } -TextureCache::TCacheEntry::TCacheEntry() +TextureCache::TCacheEntry::TCacheEntry(u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy) +: TCacheEntryBase(width, height, _num_mipmaps, _is_efb_copy) { glGenTextures(1, &texture); GL_REPORT_ERRORD(); @@ -125,76 +126,15 @@ bool TextureCache::TCacheEntry::Save(const std::string filename, unsigned int le } TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, - unsigned int height, unsigned int expanded_width, - unsigned int tex_levels, PC_TexFormat pcfmt) + unsigned int height, unsigned int tex_levels) { - int gl_format = 0, - gl_iformat = 0, - gl_type = 0; - - if (pcfmt != PC_TEX_FMT_DXT1) - { - switch (pcfmt) - { - default: - case PC_TEX_FMT_NONE: - PanicAlert("Invalid PC texture format %i", pcfmt); - case PC_TEX_FMT_BGRA32: - gl_format = GL_BGRA; - gl_iformat = GL_RGBA; - gl_type = GL_UNSIGNED_BYTE; - break; - - case PC_TEX_FMT_RGBA32: - gl_format = GL_RGBA; - gl_iformat = GL_RGBA; - gl_type = GL_UNSIGNED_BYTE; - break; - case PC_TEX_FMT_I4_AS_I8: - gl_format = GL_LUMINANCE; - gl_iformat = GL_INTENSITY4; - gl_type = GL_UNSIGNED_BYTE; - break; - - case PC_TEX_FMT_IA4_AS_IA8: - gl_format = GL_LUMINANCE_ALPHA; - gl_iformat = GL_LUMINANCE4_ALPHA4; - gl_type = GL_UNSIGNED_BYTE; - break; - - case PC_TEX_FMT_I8: - gl_format = GL_LUMINANCE; - gl_iformat = GL_INTENSITY8; - gl_type = GL_UNSIGNED_BYTE; - break; - - case PC_TEX_FMT_IA8: - gl_format = GL_LUMINANCE_ALPHA; - gl_iformat = GL_LUMINANCE8_ALPHA8; - gl_type = GL_UNSIGNED_BYTE; - break; - case PC_TEX_FMT_RGB565: - gl_format = GL_RGB; - gl_iformat = GL_RGB; - gl_type = GL_UNSIGNED_SHORT_5_6_5; - break; - } - } - - TCacheEntry &entry = *new TCacheEntry; - entry.gl_format = gl_format; - entry.gl_iformat = gl_iformat; - entry.gl_type = gl_type; - entry.pcfmt = pcfmt; + TCacheEntry &entry = *new TCacheEntry(width, height, tex_levels, false); glActiveTexture(GL_TEXTURE0+9); glBindTexture(GL_TEXTURE_2D, entry.texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex_levels - 1); - entry.Load(width, height, expanded_width, 0); - - // This isn't needed as Load() also reset the stage in the end - //TextureCache::SetStage(); + TextureCache::SetStage(); return &entry; } @@ -202,45 +142,32 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) { - if (pcfmt != PC_TEX_FMT_DXT1) - { - glActiveTexture(GL_TEXTURE0+9); - glBindTexture(GL_TEXTURE_2D, texture); + glActiveTexture(GL_TEXTURE0+9); + glBindTexture(GL_TEXTURE_2D, texture); - if (expanded_width != width) - glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width); + if (expanded_width != width) + glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width); - glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp); + glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp); - if (expanded_width != width) - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - } - else - { - PanicAlert("PC_TEX_FMT_DXT1 support disabled"); - //glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, - //width, height, 0, expanded_width * expanded_height/2, temp); - } - TextureCache::SetStage(); + if (expanded_width != width) + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + TextureCache::SetStage(); GL_REPORT_ERRORD(); } TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( unsigned int scaled_tex_w, unsigned int scaled_tex_h) { - TCacheEntry *const entry = new TCacheEntry; + TCacheEntry *const entry = new TCacheEntry(scaled_tex_w, scaled_tex_h, 1, true); + glActiveTexture(GL_TEXTURE0+9); glBindTexture(GL_TEXTURE_2D, entry->texture); GL_REPORT_ERRORD(); - const GLenum - gl_format = GL_RGBA, - gl_iformat = GL_RGBA, - gl_type = GL_UNSIGNED_BYTE; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, scaled_tex_w, scaled_tex_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, 0); glGenFramebuffers(1, &entry->framebuffer); diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h index 3c0e421..a2bb34e 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.h +++ b/Source/Core/VideoBackends/OGL/TextureCache.h @@ -28,16 +28,9 @@ private: GLuint texture; GLuint framebuffer; - PC_TexFormat pcfmt; + int m_tex_levels; - int gl_format; - int gl_iformat; - int gl_type; - - //TexMode0 mode; // current filter and clamp modes that texture is set to - //TexMode1 mode1; // current filter and clamp modes that texture is set to - - TCacheEntry(); + TCacheEntry(u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy); ~TCacheEntry(); void Load(unsigned int width, unsigned int height, @@ -55,7 +48,7 @@ private: ~TextureCache(); TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, - unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override; + unsigned int tex_levels) override; TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override; }; diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp index 8121920..01088a6 100644 --- a/Source/Core/VideoCommon/Statistics.cpp +++ b/Source/Core/VideoCommon/Statistics.cpp @@ -28,6 +28,7 @@ char *Statistics::ToString(char *ptr) char *p = ptr; ptr+=sprintf(ptr,"Textures created: %i\n",stats.numTexturesCreated); ptr+=sprintf(ptr,"Textures alive: %i\n",stats.numTexturesAlive); + ptr+=sprintf(ptr,"Textures uploaded: %i\n",stats.numTexturesUploaded); ptr+=sprintf(ptr,"pshaders created: %i\n",stats.numPixelShadersCreated); ptr+=sprintf(ptr,"pshaders alive: %i\n",stats.numPixelShadersAlive); ptr+=sprintf(ptr,"pshaders (unique, delete cache first): %i\n",stats.numUniquePixelShaders); diff --git a/Source/Core/VideoCommon/Statistics.h b/Source/Core/VideoCommon/Statistics.h index daa8700..aba98dc 100644 --- a/Source/Core/VideoCommon/Statistics.h +++ b/Source/Core/VideoCommon/Statistics.h @@ -17,6 +17,7 @@ struct Statistics int numTexturesCreated; int numTexturesAlive; + int numTexturesUploaded; int numRenderTargetsCreated; int numRenderTargetsAlive; diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index a3224bc..6050c41 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -29,6 +29,7 @@ GC_ALIGNED16(u8 *TextureCache::temp) = NULL; unsigned int TextureCache::temp_size; TextureCache::TexCache TextureCache::textures; +TextureCache::TexPool TextureCache::texPool; TextureCache::BackupConfig TextureCache::backup_config; @@ -61,13 +62,13 @@ void TextureCache::RequestInvalidateTextureCache() void TextureCache::Invalidate() { - TexCache::iterator - iter = textures.begin(), - tcend = textures.end(); - for (; iter != tcend; ++iter) - delete iter->second; - + for (auto i : textures) + delete i.second; textures.clear(); + + for(auto i : texPool) + delete i.second; + texPool.clear(); } TextureCache::~TextureCache() @@ -133,9 +134,9 @@ void TextureCache::Cleanup() if ( frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount // EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted - && ! iter->second->IsEfbCopy() ) + && ! iter->second->is_efb_copy ) { - delete iter->second; + PoolTexture(iter->second); textures.erase(iter++); } else @@ -155,7 +156,7 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size) const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size); if (0 == rangePosition) { - delete iter->second; + PoolTexture(iter->second); textures.erase(iter++); } else @@ -215,7 +216,7 @@ void TextureCache::ClearRenderTargets() { if (iter->second->type == TCET_EC_VRAM) { - delete iter->second; + PoolTexture(iter->second); textures.erase(iter++); } else @@ -400,11 +401,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage, { // 1. Calculate reference hash: // calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies. - if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy()) + if (g_ActiveConfig.bCopyEFBToTexture && entry->is_efb_copy) tex_hash = TEXHASH_INVALID; // 2. a) For EFB copies, only the hash and the texture address need to match - if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr) + if (entry->is_efb_copy && tex_hash == entry->hash && address == entry->addr) { entry->type = TCET_EC_VRAM; @@ -422,22 +423,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage, } // 3. If we reach this line, we'll have to upload the new texture data to VRAM. - // If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it. - // - // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? - // TODO: Actually, it should be enough if the internal texture format matches... - if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height - && full_format == entry->format && entry->num_mipmaps > maxlevel) - || (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height)) - { - // reuse the texture - } - else - { - // delete the texture and make a new one - delete entry; - entry = NULL; - } + // delete the texture and make a new one + PoolTexture(entry); + entry = NULL; } bool using_custom_texture = false; @@ -452,13 +440,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage, { expandedWidth = width; expandedHeight = height; - - // If we thought we could reuse the texture before, make sure to pool it now! - if(entry) - { - delete entry; - entry = NULL; - } } using_custom_texture = true; } @@ -485,33 +466,20 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage, texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1; // TODO: Should be forced to 1 for non-pow2 textures (e.g. efb copies with automatically adjusted IR) // create the entry/texture - if (NULL == entry) - { - textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt); + textures[texID] = entry = GetOrCreateTexture ( width, height, texLevels, false ); - // Sometimes, we can get around recreating a texture if only the number of mip levels changes - // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states - // Thus, we don't update this member for every Load, but just whenever the texture gets recreated + entry->type = TCET_NORMAL; - // TODO: This is the wrong value. We should be storing the number of levels our actual texture has. - // But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after. - // Currently, we might try to reuse a texture which appears to have more levels than actual, maybe.. - entry->num_mipmaps = maxlevel + 1; - entry->type = TCET_NORMAL; + GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); + + // load texture lvl 0 + entry->Load(width, height, expandedWidth, 0); - GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); - } - else - { - // load texture (CreateTexture also loads level 0) - entry->Load(width, height, expandedWidth, 0); - } - - entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); - entry->SetDimensions(nativeW, nativeH, width, height); + entry->SetGeneralParameters(address, texture_size, full_format); + entry->SetDimensions(nativeW, nativeH); entry->hash = tex_hash; - if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture) + if (entry->is_efb_copy && !g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_EC_DYNAMIC; else entry->type = TCET_NORMAL; @@ -567,9 +535,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage, } } - INCSTAT(stats.numTexturesCreated); - SETSTAT(stats.numTexturesAlive, textures.size()); - + SETSTAT(stats.numTexturesAlive, textures.size() + texPool.size()); + INCSTAT(stats.numTexturesUploaded); return ReturnEntry(stage, entry); } @@ -866,7 +833,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)) { // remove it and recreate it as a render target - delete entry; + PoolTexture(entry); entry = NULL; } } @@ -874,11 +841,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat if (NULL == entry) { // create the texture - textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h); + textures[dstAddr] = entry = GetOrCreateTexture ( scaled_tex_w, scaled_tex_h, 1, true ); // TODO: Using the wrong dstFormat, dumb... - entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1); - entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h); + entry->SetGeneralParameters(dstAddr, 0, dstFormat); + entry->SetDimensions(tex_w, tex_h); entry->SetHashes(TEXHASH_INVALID); entry->type = TCET_EC_VRAM; } @@ -887,3 +854,38 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat); } + +TextureCache::TCacheEntryBase* TextureCache::GetOrCreateTexture ( u32 width, u32 height, u32 maxlevel, bool isEfbCopy ) +{ + TCacheEntryBase* entry = NULL; + std::pair bounds; + bounds = texPool.equal_range(std::make_pair(width, height)); + while(bounds.first != bounds.second) { + entry = bounds.first->second; + if (isEfbCopy == entry->is_efb_copy && entry->num_mipmaps == maxlevel) + { + texPool.erase(bounds.first); + return entry; + } + bounds.first++; + } + + // no matching texture found, so create a new one + if(isEfbCopy) + { + entry = g_texture_cache->CreateRenderTargetTexture(width, height); + } + else + { + entry = g_texture_cache->CreateTexture(width, height, maxlevel); + } + + INCSTAT(stats.numTexturesCreated); + return entry; +} + +void TextureCache::PoolTexture(TextureCache::TCacheEntryBase* entry) +{ + entry->frameCount = frameCount; + texPool.insert(std::make_pair(std::make_pair(entry->virtual_width, entry->virtual_height), entry)); +} diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index f459dab..5d7dc72 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -38,28 +38,29 @@ public: enum TexCacheEntryType type; - unsigned int num_mipmaps; unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view - unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies + const unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies + const unsigned int num_mipmaps; + const bool is_efb_copy; // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount; + + inline TCacheEntryBase(u32 width, u32 height, u32 _num_mipmaps, bool _is_efb_copy) + : virtual_width(width), virtual_height(height), num_mipmaps(_num_mipmaps), is_efb_copy(_is_efb_copy) + {} - - void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps) + void SetGeneralParameters(u32 _addr, u32 _size, u32 _format) { addr = _addr; size_in_bytes = _size; format = _format; - num_mipmaps = _num_mipmaps; } - void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height) + void SetDimensions(unsigned int _native_width, unsigned int _native_height) { native_width = _native_width; native_height = _native_height; - virtual_width = _virtual_width; - virtual_height = _virtual_height; } void SetHashes(u64 _hash/*, u32 _pal_hash*/) @@ -82,8 +83,6 @@ public: const float *colmat) = 0; int IntersectsMemoryRange(u32 range_address, u32 range_size) const; - - bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); } }; virtual ~TextureCache(); // needs virtual for DX11 dtor @@ -98,7 +97,7 @@ public: static bool Find(u32 start_address, u64 hash); virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, - unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0; + unsigned int tex_levels) = 0; virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0; static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, @@ -118,9 +117,13 @@ private: static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels); static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height); static void DumpTexture(TCacheEntryBase* entry, unsigned int level); - typedef std::map TexCache; + static TCacheEntryBase* GetOrCreateTexture(u32 width, u32 height, u32 maxlevel, bool isEfbCopy); + static void PoolTexture(TCacheEntryBase *entry); + typedef std::multimap, TCacheEntryBase*> TexPool; + static TexPool texPool; + static TexCache textures; // Backup configuration values