(view as text)
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index 4c6332d..824778d 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -32,33 +32,27 @@ NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
 	return new D3DVertexFormat();
 }
 
-DXGI_FORMAT VarToD3D(VarType t, int size)
+static const DXGI_FORMAT d3d_format_lookup[5*4*2] =
 {
-	DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN;
-	static const DXGI_FORMAT lookup1[5] = {
-		DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R32_FLOAT
-	};
-	static const DXGI_FORMAT lookup2[5] = {
-		DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R32G32_FLOAT
-	};
-	static const DXGI_FORMAT lookup3[5] = {
-		DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT
-	};
-	static const DXGI_FORMAT lookup4[5] = {
-		DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
-	};
-
-	switch (size)
-	{
-	case 1: retval = lookup1[t]; break;
-	case 2: retval = lookup2[t]; break;
-	case 3: retval = lookup3[t]; break;
-	case 4: retval = lookup4[t]; break;
-	default: break;
-	}
+	// float formats
+	DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT,
+	DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT,
+	DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
+	DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
+
+	// integer formats
+	DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN,
+	DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN,
+	DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
+	DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN,
+};
+
+DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
+{
+	DXGI_FORMAT retval = d3d_format_lookup[(int)t + 5*(size-1) + 5*4*(int)integer];
 	if (retval == DXGI_FORMAT_UNKNOWN)
 	{
-		PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
+		PanicAlert("VarToD3D: Invalid type/size combo %i , %i, %i", (int)t, size, (int)integer);
 	}
 	return retval;
 }
@@ -67,21 +61,26 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
 {
 	vertex_stride = _vtx_decl.stride;
 	memset(m_elems, 0, sizeof(m_elems));
+	const AttributeFormat* format = &_vtx_decl.position;
 
-	m_elems[m_num_elems].SemanticName = "POSITION";
-	m_elems[m_num_elems].AlignedByteOffset = 0;
-	m_elems[m_num_elems].Format = DXGI_FORMAT_R32G32B32_FLOAT;
-	m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
-	++m_num_elems;
+	if (format->enable)
+	{
+		m_elems[m_num_elems].SemanticName = "POSITION";
+		m_elems[m_num_elems].AlignedByteOffset = format->offset;
+		m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
+		m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
+		++m_num_elems;
+	}
 
 	for (int i = 0; i < 3; i++)
 	{
-		if (_vtx_decl.normal_offset[i] > 0)
+		format = &_vtx_decl.normals[i];
+		if (format->enable)
 		{
 			m_elems[m_num_elems].SemanticName = "NORMAL";
 			m_elems[m_num_elems].SemanticIndex = i;
-			m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i];
-			m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size);
+			m_elems[m_num_elems].AlignedByteOffset = format->offset;
+			m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
 			m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
 			++m_num_elems;
 		}
@@ -89,12 +88,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
 
 	for (int i = 0; i < 2; i++)
 	{
-		if (_vtx_decl.color_offset[i] > 0)
+		format = &_vtx_decl.colors[i];
+		if (format->enable)
 		{
 			m_elems[m_num_elems].SemanticName = "COLOR";
 			m_elems[m_num_elems].SemanticIndex = i;
-			m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i];
-			m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4);
+			m_elems[m_num_elems].AlignedByteOffset = format->offset;
+			m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
 			m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
 			++m_num_elems;
 		}
@@ -102,22 +102,24 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
 
 	for (int i = 0; i < 8; i++)
 	{
-		if (_vtx_decl.texcoord_offset[i] > 0)
+		format = &_vtx_decl.texcoords[i];
+		if (format->enable)
 		{
 			m_elems[m_num_elems].SemanticName = "TEXCOORD";
 			m_elems[m_num_elems].SemanticIndex = i;
-			m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i];
-			m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]);
+			m_elems[m_num_elems].AlignedByteOffset = format->offset;
+			m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
 			m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
 			++m_num_elems;
 		}
 	}
 
-	if (_vtx_decl.posmtx_offset != -1)
+	format = &_vtx_decl.posmtx;
+	if (format->enable)
 	{
 		m_elems[m_num_elems].SemanticName = "BLENDINDICES";
-		m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.posmtx_offset;
-		m_elems[m_num_elems].Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+		m_elems[m_num_elems].AlignedByteOffset = format->offset;
+		m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
 		m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
 		++m_num_elems;
 	}
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
index c0112c4..4f3f2ad 100644
--- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
@@ -37,11 +37,23 @@ GLVertexFormat::~GLVertexFormat()
 inline GLuint VarToGL(VarType t)
 {
 	static const GLuint lookup[5] = {
-		GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT
+		GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT
 	};
 	return lookup[t];
 }
 
+static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format)
+{
+	if (!format.enable)
+		return;
+
+	glEnableVertexAttribArray(attrib);
+	if (format.integer)
+		glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)NULL + format.offset);
+	else
+		glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)NULL + format.offset);
+}
+
 void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
 {
 	this->vtx_decl = _vtx_decl;
@@ -60,35 +72,21 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
 	glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
 
-	glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
-	glVertexAttribPointer(SHADER_POSITION_ATTRIB, 3, GL_FLOAT, GL_FALSE, vtx_decl.stride, (u8*)NULL);
+	SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
 
 	for (int i = 0; i < 3; i++) {
-		if (vtx_decl.num_normals > i) {
-			glEnableVertexAttribArray(SHADER_NORM0_ATTRIB+i);
-			glVertexAttribPointer(SHADER_NORM0_ATTRIB+i, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.normal_offset[i]);
-		}
+		SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]);
 	}
 
 	for (int i = 0; i < 2; i++) {
-		if (vtx_decl.color_offset[i] != -1) {
-			glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB+i);
-			glVertexAttribPointer(SHADER_COLOR0_ATTRIB+i, 4, GL_UNSIGNED_BYTE, GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.color_offset[i]);
-		}
+		SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, vtx_decl.colors[i]);
 	}
 
 	for (int i = 0; i < 8; i++) {
-		if (vtx_decl.texcoord_offset[i] != -1) {
-			glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB+i);
-			glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB+i, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
-				GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.texcoord_offset[i]);
-		}
+		SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
 	}
 
-	if (vtx_decl.posmtx_offset != -1) {
-		glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
-		glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.posmtx_offset);
-	}
+	SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
 
 	vm->m_last_vao = VAO;
 }
diff --git a/Source/Core/VideoCommon/NativeVertexFormat.h b/Source/Core/VideoCommon/NativeVertexFormat.h
index b4e83ed..8b41ecd 100644
--- a/Source/Core/VideoCommon/NativeVertexFormat.h
+++ b/Source/Core/VideoCommon/NativeVertexFormat.h
@@ -65,28 +65,31 @@ typedef void (LOADERDECL *TPipelineFunction)();
 
 enum VarType
 {
-	VAR_BYTE,
-	VAR_UNSIGNED_BYTE,
-	VAR_SHORT,
-	VAR_UNSIGNED_SHORT,
-	VAR_FLOAT,
+	VAR_UNSIGNED_BYTE,  // GX_U8  = 0
+	VAR_BYTE,           // GX_S8  = 1
+	VAR_UNSIGNED_SHORT, // GX_U16 = 2
+	VAR_SHORT,          // GX_S16 = 3
+	VAR_FLOAT,          // GX_F32 = 4
+};
+
+struct AttributeFormat
+{
+	VarType type;
+	int components;
+	int offset;
+	bool enable;
+	bool integer;
 };
 
 struct PortableVertexDeclaration
 {
 	int stride;
 
-	int num_normals;
-	int normal_offset[3];
-	VarType normal_gl_type;
-	int normal_gl_size;
-	VarType color_gl_type;  // always GL_UNSIGNED_BYTE
-	int color_offset[2];
-	VarType texcoord_gl_type[8];
-	//int texcoord_gl_size[8];
-	int texcoord_offset[8];
-	int texcoord_size[8];
-	int posmtx_offset;
+	AttributeFormat position;
+	AttributeFormat normals[3];
+	AttributeFormat colors[2];
+	AttributeFormat texcoords[8];
+	AttributeFormat posmtx;
 };
 
 // The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index 45bfec3..99e5541 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -550,12 +550,6 @@ void VertexLoader::CompileVertexTranslator()
 	int nat_offset = 0;
 	PortableVertexDeclaration vtx_decl;
 	memset(&vtx_decl, 0, sizeof(vtx_decl));
-	for (int i = 0; i < 8; i++)
-	{
-		vtx_decl.texcoord_offset[i] = -1;
-	}
-
-	// m_VBVertexStride for texmtx and posmtx is computed later when writing.
 
 	// Position Matrix Index
 	if (m_VtxDesc.PosMatIdx)
@@ -587,9 +581,13 @@ void VertexLoader::CompileVertexTranslator()
 	}
 	m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
 	nat_offset += 12;
+	vtx_decl.position.components = 3;
+	vtx_decl.position.enable = true;
+	vtx_decl.position.offset = 0;
+	vtx_decl.position.type = VAR_FLOAT;
+	vtx_decl.position.integer = false;
 
 	// Normals
-	vtx_decl.num_normals = 0;
 	if (m_VtxDesc.Normal != NOT_PRESENT)
 	{
 		m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
@@ -606,20 +604,13 @@ void VertexLoader::CompileVertexTranslator()
 		}
 		WriteCall(pFunc);
 
-		vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
-		vtx_decl.normal_offset[0] = -1;
-		vtx_decl.normal_offset[1] = -1;
-		vtx_decl.normal_offset[2] = -1;
-		vtx_decl.normal_gl_type = VAR_FLOAT;
-		vtx_decl.normal_gl_size = 3;
-		vtx_decl.normal_offset[0] = nat_offset;
-		nat_offset += 12;
-
-		if (vtx_attr.NormalElements)
+		for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
 		{
-			vtx_decl.normal_offset[1] = nat_offset;
-			nat_offset += 12;
-			vtx_decl.normal_offset[2] = nat_offset;
+			vtx_decl.normals[i].components = 3;
+			vtx_decl.normals[i].enable = true;
+			vtx_decl.normals[i].offset = nat_offset;
+			vtx_decl.normals[i].type = VAR_FLOAT;
+			vtx_decl.normals[i].integer = false;
 			nat_offset += 12;
 		}
 
@@ -630,17 +621,14 @@ void VertexLoader::CompileVertexTranslator()
 			components |= VB_HAS_NRM1 | VB_HAS_NRM2;
 	}
 
-	vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
-	vtx_decl.color_offset[0] = -1;
-	vtx_decl.color_offset[1] = -1;
 	for (int i = 0; i < 2; i++)
 	{
-		components |= VB_HAS_COL0 << i;
+		vtx_decl.colors[i].components = 4;
+		vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
+		vtx_decl.colors[i].integer = false;
 		switch (col[i])
 		{
 		case NOT_PRESENT:
-			components &= ~(VB_HAS_COL0 << i);
-			vtx_decl.color_offset[i] = -1;
 			break;
 		case DIRECT:
 			switch (m_VtxAttr.color[i].Comp)
@@ -684,7 +672,9 @@ void VertexLoader::CompileVertexTranslator()
 		// Common for the three bottom cases
 		if (col[i] != NOT_PRESENT)
 		{
-			vtx_decl.color_offset[i] = nat_offset;
+			components |= VB_HAS_COL0 << i;
+			vtx_decl.colors[i].offset = nat_offset;
+			vtx_decl.colors[i].enable = true;
 			nat_offset += 4;
 		}
 	}
@@ -692,7 +682,10 @@ void VertexLoader::CompileVertexTranslator()
 	// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
 	for (int i = 0; i < 8; i++)
 	{
-		vtx_decl.texcoord_offset[i] = -1;
+		vtx_decl.texcoords[i].offset = nat_offset;
+		vtx_decl.texcoords[i].type = VAR_FLOAT;
+		vtx_decl.texcoords[i].integer = false;
+
 		const int format = m_VtxAttr.texCoord[i].Format;
 		const int elements = m_VtxAttr.texCoord[i].Elements;
 
@@ -713,21 +706,18 @@ void VertexLoader::CompileVertexTranslator()
 
 		if (components & (VB_HAS_TEXMTXIDX0 << i))
 		{
+			vtx_decl.texcoords[i].enable = true;
 			if (tc[i] != NOT_PRESENT)
 			{
 				// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
-				vtx_decl.texcoord_offset[i] = nat_offset;
-				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
-				vtx_decl.texcoord_size[i] = 3;
+				vtx_decl.texcoords[i].components = 3;
 				nat_offset += 12;
 				WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
 			}
 			else
 			{
 				components |= VB_HAS_UV0 << i; // have to include since using now
-				vtx_decl.texcoord_offset[i] = nat_offset;
-				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
-				vtx_decl.texcoord_size[i] = 4;
+				vtx_decl.texcoords[i].components = 4;
 				nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
 				WriteCall(TexMtx_Write_Float4);
 			}
@@ -736,9 +726,8 @@ void VertexLoader::CompileVertexTranslator()
 		{
 			if (tc[i] != NOT_PRESENT)
 			{
-				vtx_decl.texcoord_offset[i] = nat_offset;
-				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
-				vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
+				vtx_decl.texcoords[i].enable = true;
+				vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
 				nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
 			}
 		}
@@ -767,13 +756,13 @@ void VertexLoader::CompileVertexTranslator()
 	if (m_VtxDesc.PosMatIdx)
 	{
 		WriteCall(PosMtx_Write);
-		vtx_decl.posmtx_offset = nat_offset;
+		vtx_decl.posmtx.components = 4;
+		vtx_decl.posmtx.enable = true;
+		vtx_decl.posmtx.offset = nat_offset;
+		vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
+		vtx_decl.posmtx.integer = false;
 		nat_offset += 4;
 	}
-	else
-	{
-		vtx_decl.posmtx_offset = -1;
-	}
 
 	native_stride = nat_offset;
 	vtx_decl.stride = native_stride;
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 78d5449..5774288 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -168,7 +168,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
 				out.Write("  float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
 		}
 		if (components & VB_HAS_POSMTXIDX)
-			out.Write("  float4 blend_indices : BLENDINDICES,\n");
+			out.Write("  float4 fposmtx : BLENDINDICES,\n");
 		out.Write("  float4 rawpos : POSITION) {\n");
 	}
 	out.Write("VS_OUTPUT o;\n");
@@ -176,10 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
 	// transforms
 	if (components & VB_HAS_POSMTXIDX)
 	{
-		if (api_type == API_D3D)
-			out.Write("int posmtx = blend_indices.x * 255.0;\n"); // TODO: Ugly, should use an integer instead
-		else
-			out.Write("int posmtx = int(fposmtx);\n");
+		out.Write("int posmtx = int(fposmtx * 255.0);\n"); // TODO: Ugly, should use an integer instead
 
 		if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) )
 		{
diff --git a/Tools/buildbot-try.sh b/Tools/buildbot-try.sh
index e71e92b..7f749bf 100755
--- a/Tools/buildbot-try.sh
+++ b/Tools/buildbot-try.sh
@@ -28,8 +28,16 @@ shortrev=$(git describe --always --long --dirty=+ | sed 's/-g[0-9a-f]*\(+*\)$/\1
 
 author=$(grep try_username "$opt_file" | cut -d "'" -f 2)
 
+baserev=$(git merge-base HEAD origin/master)
+
+current_head=$(git rev-parse HEAD)
+
 echo "Branch name: $branchname"
 echo "Change author: $author"
 echo "Short rev: $shortrev"
+echo "Base rev: $baserev"
 
+# --baserev seems not to work, so we have to reset --soft to update our head
+git reset --soft $baserev
 buildbot try --properties=branchname=$branchname,author=$author,shortrev=$shortrev $*
+git reset --soft $current_head