(view as text)
    23>HwRasterizer.cpp(166): warning C4244: '=' : conversion from 'u32' to 'float', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    23>HwRasterizer.cpp(167): warning C4244: '=' : conversion from 'u32' to 'float', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    23>SWRenderer.cpp(185): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    23>SWRenderer.cpp(186): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    23>SWRenderer.cpp(187): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    23>SWRenderer.cpp(190): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    23>SWRenderer.cpp(191): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    23>SWRenderer.cpp(192): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
    22>TextureCache.cpp(297): warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\OGL\OGL.vcxproj]
    22>TextureConverter.cpp(346): warning C4244: 'argument' : conversion from 'const int' to 'GLfloat', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\OGL\OGL.vcxproj]
         HwRasterizer.cpp(166): warning C4244: '=' : conversion from 'u32' to 'float', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         HwRasterizer.cpp(167): warning C4244: '=' : conversion from 'u32' to 'float', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         SWRenderer.cpp(185): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         SWRenderer.cpp(186): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         SWRenderer.cpp(187): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         SWRenderer.cpp(190): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         SWRenderer.cpp(191): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         SWRenderer.cpp(192): warning C4244: '=' : conversion from 'float' to 'u8', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\Software\Software.vcxproj]
         TextureCache.cpp(297): warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\OGL\OGL.vcxproj]
         TextureConverter.cpp(346): warning C4244: 'argument' : conversion from 'const int' to 'GLfloat', possible loss of data [c:\Users\buildbot\Slaves\dolphin\wip-win-x64\build\Source\Core\VideoBackends\OGL\OGL.vcxproj]